Stray Blade Design Work
My work on Stray Blade can roughly be distilled into three key sectors: Level Design, Game Design and Enemy Encounter Design.
Level Design
Full ownership over three out of the four main regions of the game as well as four boss arenas from start to finish. Iteration processes and reworking areas in all levels throughout development.
Game Design
Design iterations and prototyping of major combat system rework. General feature prototyping and scripting support. Enemy and Boss Design iterations.
Enemy Camp Structures
Full ownership over majority of enemy encounters in the game. From technical implementation and enemy placement to environment art of camp structures and changing level states.